magnusjnorgaard: things do feel easier because i'm less attached to the ease itself it's kind of like getting direct deposit you no longer look forward to your paycheck as much, or have the thrill of depositing it, but it's better because there's less of a hassle and it doesn't distort your perceptions as much i had this realization while reading dilbert, for what it's worth what do you think the next comic i write will be about? Ashley: Hmm Hmmmmmm The cartoonist could pull away to a different plot, hitherto unseen, that would actually be really funny to me given the context magnusjnorgaard: what do you mean "pull away"? Ashley: I don't know why I put it that way, I just meant switch, change scene or act Sent at 4:44 AM on Saturday Ashley: The comic in which the green king orders nørgaard to choose simple storylines with solid cause and effect and the good guys winning with their pluck etc didn't even look to me like it was meant to be taken seriously magnusjnorgaard: that's a bit of a caricature of what he said i did actually mean for it to be taken seriously, and for nørgaard to take it seriously, but things went off the rails, both for me and for her it's not an easy thing to do Sent at 4:48 AM on Saturday magnusjnorgaard: i realized something about comics the other day it's not just the narrative medium that's the easiest to put down and pick up again at arbitrary points, or to do other things while experiencing, it's the most prehensile medium because, as scott mccloud says, the pictures and the text are so close together in terms of abstraction the spacialization of time which is inherent to consciousness is represented the most transparently in comics, of any medium only in comics can a character simply point at the future or the past or the space between moments, or their own thoughts Sent at 4:53 AM on Saturday magnusjnorgaard: what i'm actually doing right now is making a new template of character poses and such, getting rid of the ones i don't use and putting in new ones i've drawn but didn't include in the template this includes all the new judy poses this is something i've known i should've done for ages, but i never got around to suddenly there's nothing stopping me because even though i intend to make a comic, there's nothing that pulls me to do so immediately and that little bit of slack is all that's necessary to do the little things that i would've been doing all along if i'd been more objective Sent at 4:59 AM on Saturday magnusjnorgaard: once again pointless perfectionism seems to be reduced another notch or two, also this time from the other side less desire for the ideal vs. less aversion to the reality Sent at 5:03 AM on Saturday magnusjnorgaard: judy now has the most poses of any of the main characters in the green strip, which is not ideal ludolph is cut and paste and nørgaard is nearly cut and paste oh, wait, rodney has a lot Sent at 5:06 AM on Saturday magnusjnorgaard: here's an interesting sign that i'm in review rather than equanimity i have a song stuck in my head it doesn't bother me, though tip: always save PNGs twice in paint it messes up the colors slightly the first time you save a PNG, but if you simply hit CTRL+S to save it again, it'll fix them Ashley: That's... Why? magnusjnorgaard: "I'll spell it Micro$loth Winblow$ in a delicious twist" hey, here's a good helping thing you could do see if anybody's made a clone of MS paint that has less bugs or more undo layers or a customizable initial palette i actually use the windows 95 version, which has only three undo layers, instead of the windows 98 version with i think 10 because it has an initial palette with primary colors in it the non-primary colors used for the red king and his advisor's skin tones are from the '98 palette Ashley: Can't you import and export palettes in both versions magnusjnorgaard: no! you can't in either one what an absurd notion Ashley: Oh magnusjnorgaard: no, you can pick new colors individually with the eye dropper or by double clicking a palette entry and it switches back to the default palette every time you save, so. actually that's not true but it does something like that, i forget what Ashley: I see magnusjnorgaard: ah, ok, it does it every time you save a file as a new file so, every time you save as but regular save doesn't make it happen Ashley: Well, I will look around, after work, which you miraculously woke me up in time for magnusjnorgaard: you're welcome! Ashley: I'm already there though, feel free to keep talking magnusjnorgaard: ooh, big lessening in the urge to go on tangents starting with "remember x" that's going to change things you might have to program a good paint clone from scratch, i've never seen a paint program that was an improvement on ms paint for windows 95, even though it really seems like one would exist they always lack some essential element, like color erase, or moving selections around and being able to change what color is transparent, or ctrl+dragging a selection to copy it or more commonly, they have anti-aliasing on everything often they lack the 2x2 pixel brush, which is crucial Ashley: Yeah, MS Paint had good tool metaphors and stuff going on, I can't tell if they were uniquely well thought out/intuitive or they're just the default we grew up with, though magnusjnorgaard: well, like, irfanview has a paint toolbox, and it's not terrible, but it has some issues for instance, with the brush tool, it does the correct thing where you can draw with the left button to use the foreground color, draw with the right button to use the background color but with the line tool, only the foreground color is available there's no color palette, either, you either use the eye dropper or you pick colors through the dialog box every time which essentially puts you in the absurd ZZT situation of being motivated to stick an STK board into your picture temporarily so you can eye-dropper from it Ashley: People do that all the time in all kinds of applications, interestingly magnusjnorgaard: while drawing lines, you don't see the result, you see a 1 pixel XOR line until you release the button, whereupon it's replaced with a line of the width and color you specified to be fair, it doesn't fuck up the ends of the lines, and MS paint does Ashley: Perhaps because it better approximates the use of an actual palette magnusjnorgaard: rectangles are slightly rounded on the corners and there's no option to make them behave otherwise but by far the kiss of death for the irfanview editor is that the selection tool is the default irfanview mouse pointer, which means selections cannot be dragged about, at all this makes it utterly unusable to construct comics with Sent at 5:33 AM on Saturday Ashley: Is it so implausible to just learn the methodology in gimp or something, since it's at least capable of everything you've described given only a few more customizations or key presses Andrew hussie had to do that magnusjnorgaard: is it, though? i suppose i could write an autohotkey script that would flatten the image after every operation the gimp has lots of little issues everywhere from square 1 for instance, i open the comic template in ms paint, and i'm ready to use it i open it in the gimp and it's zoomed to 25% because it's too big for the screen, so i have to hit the zoom menu, pick 100%, then resize the little window to be big, then move all the toolbars and crap out of the way Ashley: Well, it's got a single window now now Mode That doesn't reset every time you open it magnusjnorgaard: you might think since i use so much copy and paste that layers would be helpful, but they're not, because which set of objects i want to treat as a unit during any particular selection, cut, copy, paste, or move operation is always changing Ashley: Also changing the zoom level to 100% is one hotkey, 0 or something magnusjnorgaard: i'm just saying, it's not a good sign Ashley: Hmmm magnusjnorgaard: the real problem with using the gimp is that my workflow is extremely organic, it's not as though i draw out the panels, then do backgrounds, then place each character where they go within the panels, then draw the custom elements of the scene, then word balloons, then the text in them, i'm constantly, CONSTANTLY moving things around after i put them in, and if i want to move "a panel", and "a panel" consists of parts of 18 separate layers, that's a bit of an ordeal Ashley: You'd think someone would have just programmed a comprehensive open version of ms paint with some obvious improvements magnusjnorgaard: and moving a panel is actually an optimistic example, usually it's things the gimp does even worse, like moving HALF a panel, to make it wider, or moving the left end of a word balloon, and then in order to connect the lines across the gap, i stretch one end of what i separated in ms paint, this requires doing the following 1. drag a selection box around the half a panel to be moved 2. drag the selection 3. drag a thin selection box around the frayed end of what was moved 4. drag the appropriate handle of it until it stretches across the gap in the gimp, i don't even know how many operations that would take, even assuming your panel was all one layer when you draw a selection box around something in the gimp, then try to move it, it doesn't even do that, it just changes what you're selecting, which is idiotic default behavior instead, you have to manually switch to the move tool then you have to switch back to the selection tool to do your next selection and i hope you have the right layer selected, because otherwise when you switch to the move tool and move your selected section, the wrong thing will get moved this is a mode error, which is one of the signs that your interface is a piece of shit the thing is, these days you could have your cake and eat it too, there's no reason the gimp couldn't have an MS paint toolbox in addition to the regular one, which would manipulate the image as if it were all one layer selection would slice through the entire stack, etc. but they don't conversely, MS paint could secretly put every brushstroke, line, shape, and text object on a different layer, and only treat them differently if the user specifically requested it but it doesn't it wouldn't actually be that different from having unlimited undo in terms of what would need to be stored every operation on the image would simply be a separate layer, transparent aside from the pixels which updated (not just the pixels which changed, though, because then if you drew two red lines crossing each other, and moved the first one, there'd be a gap in the second) actually, it'd be better if some things produced more than one new layer, like copying and pasting a section of image, and some things changed existing layers, like the erase and fill tools but the crucial thing would be to make the layered nature of the image something which could be utterly ignored if the user so desired, not impacting their workflow in any way unrelatedly, something that could be fixed in an ms paint clone is that when you ctrl+drag a selection to quick copy it while leaving the original in place, that operation is lumped together with whatever came before it in the undo stack this is a bug i assume no one noticed it because the ctrl+drag operation is a secret like the shift+drag operation, which uses the selection as a brush, essentially i never use that, because i don't do that kind of art mm, actually i used it a bit in one of the jonny comics recently but it's quite rare it is a secret though, you don't even see it mentioned in most of the MS PAINT SECRETS guides another one i use fairly often is CTRL and the plus sign or minus sign to make a copy of the selection which is twice as big or small one thing ms paint is clumsy at, which it could easily be made much better at to everyone's benefit, is rotating or flipping the image or selection you have to go image, flip/rotate (or CTRL+R), then hit OK for horizontal, down arrow for vertical, down arrow twice for 90 right, or down arrow twice, then tab, then once or twice again for 180 or 270 i don't use ms paint's flipping and rotating functions unless it's important that the selection i'm changing remain in the same spot if that's not an issue, i cut it, ALT+TAB to irfanview, hit H or V or R or some combination of those, then CTRL+A, CTRL+X, ALT+TAB, CTRL+V it's actually somewhat more keystrokes, but i already know them, and hitting RRR to flip something 90 degrees three times is more intuitive than hitting DOWN DOWN TAB DOWN DOWN if you could simply hit H or V or R in ms paint itself, obviously that would be the best Sent at 6:11 AM on Saturday Ashley: In one sense I agree with what you're saying, and in another I think ms paint's featureset arose from its algorithmic simplicity, and your particular workflow and attendant problems with other applications are an outgrowth of that featureset magnusjnorgaard: i disagree, i think the liquidity of the WYSIWYG editor is a critical factor in the comedic flexibility of semi-improvisationally making a comic part of why scribbit's comics often don't work is that he makes them in the gimp, so if at the last minute he realizes a different, funnier way he could do something, but there's not enough space in the word balloon in panel 2, he just doesn't do it you don't make pokey the penguin in the gimp as funny as homestuck is, the drawings are stiff, stiffer than they were in problem sleuth in fact, scribbit is at his funniest when he makes comics without editing at all, essentially rendering all the complex editing features of the gimp irrelevant layers just aren't funny, for the exact SAME reason that they lend themselves to a "professional" workflow poorly planned comics is ABOUT layers colliding in unintentional and catastrophic ways Sent at 6:30 AM on Saturday magnusjnorgaard: i'm actually tempted to defend having only 3 levels of undo as well it leads to having to juggle things between the undo buffer and the clipboard and the canvas in such a way that you can track them in your short term memory, which forces you to actually see them if you have unlimited undo, you can sleepwalk through the process but i wouldn't quite come down in favor of 3 levels, unlimited would be better it's more of a tradeoff than people appreciate, though i often think of the achewood strip where they're trash talking some vaguely defined "people from webcomics", and roast beef says "your activities are so poorly conveyed!" not having layers or unlimited undo pushes toward drawing in a minimalist style with very little visual noise, because noisy complicated scenes with elaborate backgrounds are much harder to pull apart and this has a side effect of making them more readable Sent at 6:39 AM on Saturday magnusjnorgaard: if you're doing a strip about dark luigi shooting mario and crying, that might not be important, but if you're depicting a five-layer simulation loop between alternate universes, it will be utterly unreadable unless you can boil it down to the essential elements Ashley: Well! What additional features would improve paint's improvisational capability magnusjnorgaard: mm, easier flipping and rotating, fix the undo buffer for the ctrl+drag operation, easier zooming, perhaps with the mouse wheel since currently that does nothing useful dynamic guessing as to what color to consider transparent in a selection, based on the color of the pixels in the border so if i'm moving somebody's mouth on their face, the background color becomes the color of their face, etc. fix the wonky ends on the line tool, and make the lines drawn with the line tool look as though they were drawn with the brush tool by someone with remarkably steady hands, currently the 2 pixel line and 2 pixel brush produce diagonals of different widths fix the fact that rectangles and ovals are off by a pixel from where you start dragging make the eraser bigger allow the text tool to be used when you're zoomed in let the user customize the palette, and make the palette have more squares, right now it has 28, it could easily have 100, instead there's just wasted space (customize the default palette, i mean) fix the thing where if you use the line tool immediately after saving an image, the program crashes make it so copying a large selection doesn't take O(N^logN) time allow the user to set all the defaults in terms of brush sizes, whether selections are treated as though they have transparent parts, filetype to save as, etc. and make the default defaults less stupid, default filetype is currently 24-bit bitmap fix PNG saving, obviously add a magic wand tool and a select by color tool primitive strict ones would be fine one useful thing would be to have, rather than layers or undo history, a clipboard history, a library of everything that had been copied or cut to the clipboard from paint this would best be persistent across sessions and pooled across instances and actually, being able to through the clipboard history would be a better use of the scroll wheel than zooming *to flip through actually, is that true? probably not make that CTRL+SCROLLWHEEL instead by "flipping through the clipboard history", i mean like, you paste a new floating selection, but then keep CTRL held down and scroll, and the floating selection changes to the thing you copied before the current thing, then the thing before that, etc. whatever you ended up leaving on the canvas, if anything, would be shuffled to the top of the clipboard history